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Gamecube - Technische Hardware-Infos



Für die, die wirklich alles wissen wollen:

Offizieller Name NINTENDO GAMECUBE
MPU(Microprocessor Unit) IBM Power PC "Gekko"
Manufacturing Process 0.18 microns Copper Wire Technology
Clock Frequency 485 MHz
CPU Capacity 925 Dmips (Dhrystone 2.1)
Internal Data Precision 32 bit Integer & 64 bit Floating-point
External Bus Bandwidth 1.6 GB/second (Peak)
External Bus Bandwidth 1.6 GB/second (Peak) 32bit address, 64bit data bus 162MHz
Internal Cache L1: Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way)
Internal Cache L1: Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way)
System LSI Flipper
Manufacturing Process 0.18 microns NEC Embedded DRAM Process
Clock Frequency 162 MHz
Embedded Frame Buffer Approx. 2 MB
Embedded Frame Buffer Approx. 2 MB Sustainable Latency : 5 ns (1T-SRAM)
Embedded Texture Cache Approx. 1MB Sustainable Latency : 5 ns (1T-SRAM)
Texture Read Bandwidth 12.8 GB/second (Peak)
Main Memory Bandwidth 3.2 GB/second (Peak)
Color, Z Buffer Each is 24 bits
Image Processing Function Fog, Subpixel Anti-aliasing, HW Light x8, Alpha Blending, Virtual Texture Design, Multi-texture Mapping/Bump/Environment Mapping, MIPMAP, Bilinear Filtering, Real-time Texture Decompression (S3TC), etc.
Other Real-time Decompression of Display List, HW Motion Compensation Capability
Quelle: www.nintendo.com